Team: Fluffy Sheep Studios
Time: 13 Weeks
Tool: Unity, Maya, Excel, Word, Mirror, HacknPlan
About the Game
The player is a shepherd roaming in space, and it is his/her mission to collect sheep and take them to their destination. However, because the road is long, collecting and building the player's base Pocket Planet is an inevitable element of success.
Traveling in the universe will encounter other planets besides the player’s pocket planet, which is a good time to trade, explore, and meet new friends.
Synthesizing props, cooking food, collecting materials, obtaining equipment, or more directly, earning more money, are all the basis for you to move freely in the universe, and it will also make your sheep's life much better!
Key Responsibilities
Set up mission flow by using a visual script
Design 2 spaces
Testing the game and found bugs
Help artists to create some 3D models like buildings and terrains.
The Challenge I was having
In the beginning, the mission design mechanism was complex and required strong logical thinking, and at the same time, there were some problems with the mission design mechanism. After communicating with the programmer, the problem was solved successfully.
Goals
A playable Game
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