TPS Single player story map
Team: Solo Project
Time: 1 week
Tool: Unreal Engine 5, Blueprint, Photoshop, AE
Ideas:
Design a small level similar to the style of the Hitman.
Win or Lose:
Win: Kill the target.
Lose: Death or target escape.
Key Features:
Multiple Victory Options
Different initial locations
Strategy and timing
Game Story Background:
On the eve of the New Year, a bustling holiday market becomes the perfect cover for an assassination. The target, a powerful criminal mastermind, is hiding in a towering building near the market, blending in with the festive crowd. As a top-tier assassin, you must blend into the holiday crowds to silently approach and eliminate the target. This mission is more than just an assassination; it's an act of justice. Use your cunning and skill to carry out the task under the watchful eyes of the public, leaving no trace behind.
Scene Inspiration:
Christmas markets in Europe
Draft:
Map Modification:
After constructing the initial gray model from my sketch, I noticed the terrain was excessively flat. To address this, I've elevated certain areas of the ground to add depth. Additionally, I've incorporated a prominent feature to draw the player's attention—a large Christmas tree.
This focal point serves to guide the player into the area. Once the moving target is located, players can strategize their approach based on the map's layout.
Game Element Setup
The game strategically places keys or props, as well as target movement paths, across various map locations. This design encourages players to traverse the map repeatedly as they gather and utilize different props. Such a layout enhances the player's map navigation skills. Additionally, the inventive combination of props adds depth and enjoyment to the levels. For instance, players can use fireworks to mask the sound of gunshots.
Offering diverse gameplay options, the game caters to players with varying personalities and playstyles, ensuring a broad appeal across this level.
Overcoming Design Challenges:
Crafting an open space, such as a town square, presented the challenge of maintaining both openness and density on the map.
Using UE's Foliage Tool to simulate bustling crowds enhances the market's lively atmosphere.
The placement of terrain and unique structures has been carefully considered to direct player movement.
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